在H5中实现长按保存图片
本文详细介绍了如何在H5中实现长按保存图片的功能。
长按保存图片是现在一些宣传页H5中很常见的需求,但是js没有这样的能力,所以要么借助android或ios的原生能力,要么用canvas自己画一个(截屏),相比较原生成本太高,且必须依赖于app,相对于流传性很广且跨平台的H5来说不合时宜,所以canvas成为我们常用的手段。
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下面是详细的步骤:#
1. html2canvas截屏保存的图片节点最好是img标签:
想要截屏的节点最好是img标签的图片,经测试如果是background-image会有点模糊,需要特别注意下。 const dom = document.querySelector('img');
npm i html2canvas --saveimport html2canvas from 'html2canvas';
// 想要保存的图片节点const dom = document.querySelector('img');
// 创建一个新的canvasconst Canvas = document.createElement('canvas');const width = document.body.offsetWidth; // 可见屏幕的宽const height = document.body.offsetHeight; // 可见屏幕的高const scale = window.devicePixelRadio; // 设备的devicePixelRadio
// 将Canvas画布放大scale倍,然后放在小的屏幕里,解决模糊问题Canvas.width = width * scale;Canvas.height = height * scale;Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, { canvas: Canvas, scale, useCORS: true, logging: true, width: width + 'px', hegiht: height + 'px',}).then((canvas) => { const context = canvas.getContext('2d'); // 关闭抗锯齿形 context.mozImageSmoothingEnabled = false; context.webkitImageSmoothingEnabled = false; context.msImageSmoothingEnabled = false; context.imageSmoothingEnabled = false; // canvas转化为图片 canvas2Image(canvas, canvas.width, canvas.height);});
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2. canvas2Image转化为图片一般情况下转为jpeg格式就很不错了。
canvas2Image(canvas, canvas.width, canvas.height) { const retCanvas = document.createElement('canvas'); const retCtx = retCanvas.getContext('2d'); retCanvas.width = width; retCanvas.height = height; retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height); const img = document.createElement('img'); img.src = retCanvas.toDataURL('image/jpeg'); // 可以根据需要更改格式 return img;}
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3. 长按保存图片先实现一个长按的方法,长按之后把生成的图片append到body,透明浮在屏幕上。
// 封装一个长按方法longPress(fn) { let timeout = 0; const $this = this; for (let i = 0; i < $this.length; i++) { $this[i].addEventListener('touchstart', () => { timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法 }, false); $this[i].addEventListener('touchend', () => { clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法 }, false); }}// 添加生成的图片到bodyconst img = canvas2Image(canvas, canvas.width, canvas.height);document.body.appendChild(img);img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
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4. 完整代码如下$.fn.longPress = function(fn) { let timeout = 0; const $this = this; for (let i = 0; i < $this.length; i++) { $this[i].addEventListener('touchstart', () => { timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法 }, false); $this[i].addEventListener('touchend', () => { clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法 }, false); }};$('img').longPress(() => { saveImg();});saveImg() { // 想要保存的图片节点 const dom = document.querySelector('img');
// 创建一个新的canvas const Canvas = document.createElement('canvas'); const width = document.body.offsetWidth; // 可见屏幕的宽 const height = document.body.offsetHeight; // 可见屏幕的高 const scale = window.devicePixelRatio; // 设备的devicePixelRatio
// 将Canvas画布放大scale倍,然后放在小的屏幕里,解决模糊问题 Canvas.width = width * scale; Canvas.height = height * scale; Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, { canvas: Canvas, scale, useCORS: true, logging: true, width: width + 'px', hegiht: height + 'px', }).then((canvas) => { const context = canvas.getContext('2d'); // 关闭抗锯齿形 context.mozImageSmoothingEnabled = false; context.webkitImageSmoothingEnabled = false; context.msImageSmoothingEnabled = false; context.imageSmoothingEnabled = false; // canvas转化为图片 const img = canvas2Image(canvas, canvas.width, canvas.height); document.body.appendChild(img); img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;"; }}canvas2Image(canvas, width, height) { const retCanvas = document.createElement('canvas'); const retCtx = retCanvas.getContext('2d'); retCanvas.width = width; retCanvas.height = height; retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height); const img = document.createElement('img'); img.src = retCanvas.toDataURL('image/jpeg'); // 可以根据需要更改格式 return img;}